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will this ever receive any new updates? i really enjoy this product and would love to see version 3 being released.

Heyo! Glad you like it.

I have not abandoned the v3 update! (It’s about 80% complete). It’ll be a whole new release and even a rebrand, probably.

However, I got stalled on some of the boring wrap up and then my life got pretty rough. I’m transitioning out of that now, so hopefully I’ll find a free weekend or two in the next several months to finish v3 (but that’s not a promise).

In the meantime, you can take a look at the v3.0.0 branch and try out that 80% done code–but it is not fully documented and would require a bit more work to get setup. (I’d suggest cloning the whole project, and generating a personal .yymps for what you want).

Thanks for your interest, and your patience. ~Cloak

This is great! I would like to see the generation code in the screenshots

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Thanks! An excellent suggestion, I'll see what I can do when I next update the screenshots--probably after the v3 release.

I've been absolutely loving this! However, after the GameMaker 2023.8 update, jen_grid_instantiate_layer is no longer working for me

Glad it's useful! I'm still working on a big update so can't guarantee support for 2023.8 quite yet. But, I should be able to help you out. Are you seeing a specific error?

I believe I fixed this issue, at least for jen_grid_instantiate_*. Please try importing the new v2.0.2 version and let me know if that works.

The issue was the change from number to ref for assets, so the is_real() check was always returning false. I replaced it with object_exists().

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Thank you so much! This fixed the problem I was having! I wasn't getting any specific errors, no, just that the objects weren't there when the terrain generated.

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super happy to have found this!

Glad it's useful! Let me know if you run into any issues.

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no issues so far, honestly its amazing. Im working on a roguelike and one of my only real issues has been understanding procedural generation and making it look good, im just not great at it. But this library of functions and how easy they are to get started using... wow. thank you.

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oh